Insights
We explore the benefits of the Meta Quest Pro VR headset, how charities can actually apply virtual reality, and how you can gain access to a fantastic discount on the tech
Charities have grappled with virtual reality (VR) over the past few years. We’ve seen innovative solutions from charity:water, the NSPCC, Acorns Children’s Hospice, Great Ormond Street Hospital, and many more. The solutions have often relied on immersive experiences, creating simulations to introduce service users to environments, train frontline workers, and so on.
But the use of VR has proved the exception, not the rule. We have not seen a widespread adoption, nor is there a general awareness of use cases. For the most part, charities still perceive VR is obscure and inaccessible. Charities are still unsure of how to apply the tech.
But VR brings a world of opportunities to non-profits. It offers them the chance to share perspectives, to bring marketing campaigns to life, to raise awareness through immersive experiences, to bring peace of mind to service users, and to streamline day-to-day operations.
Charity Digital has partnered with Meta to give charities an exclusive offer for the Meta Quest Pro headset. The offer saves charities a huge amount on the original price, giving you all the benefits at a great discount.
In this article, we look at the ways in which charities can use VR and explore how Meta Quest Pro can help you to achieve your mission.
Get the Meta Quest Pro VR headset now
The first, and perhaps most obvious, use case for Meta Quest is learning and training. The tech delivers immersive learning experiences to employees, volunteers, and service users.
For employees and volunteers, the tech prepares them for real-world scenarios. That can drastically reduce risk – the tech has trained firefighters, surgeons, and pilots – by simulating actual issues that individuals might face, giving them training that closely mimics the real world.
One of the joys of Meta Quest is that it exists without any other tech, which means people in training can stay focussed, learn faster, and improve overall engagement. Consider, for example, that 63%of people who use VR for hard skills training say that they absorb information more quickly than other e-learners and 59% said they remained more engaged when using VR.
For service users, the tech gives them a glimpse into new surroundings. That’s particularly important – and has been applied – to people entering care, providing them a VR tour of the facilities and tackling common misconceptions about care homes and hospices.
Meta Quest allows you to create meaningful connections with employees, volunteers, and service users, transforming your organisation. MR options on Meta Quest, for example, give people a greater sense of presence and provide a more natural way to engage with peers. Meta Quest provides interactive experiences that drastically deepen engagement.
Consider, for example, the emergence of remote town halls and events. MR can put everyone in the same room, even if they do not live in the same country, without the environmental or financial costs associated with physical meetings. Meeting with a VR headset decreases carbon impact by 98.5%, for example, and 68% of employees think VR creates a better sense of belonging.
And the events are exciting. Remote town halls and remote events in MR are far more engaging than your average virtual event. Attendees can get close to the action, play an interactive (even gamified) role, and really take full part in the experience, without leaving their office (or bedroom).
VR is often perceived as high tech: difficult, complex, and inaccessible. But VR increasingly reaches the most common tasks of the average workday, improving collaboration, communication, and meetings. It allows charities to feel closer, meet needs, and stay focussed.
Immersive meetings can drastically improve collaboration, for example. Videoconferencing remains popular, and necessary, but it can lead to distraction, isolation, and fatigue. Meta Quest transports employees, volunteers, and service users into immersive meeting spaces that seem perfect for client presentations, brainstorming, and other forms of ideation.
The offer, live right now on the Charity Digital Exchange, includes one Meta Quest Pro VR headset, two Meta Quest Touch Pro controllers, all the relevant charging options, and some great accessories, including two stylus tips, two light blockers, one cable clip, a protective cover, one cleaning cloth, and two wrist straps. And you’ll get a one-year warranty, too.
You can see the official specifications at the Meta Quest website and you can access full support from the Meta website, too. To obtain the product, eligible charities simply log-on or sign-up to the Charity Digital Exchange, make your request, and we will send you an email with your shipping tracking number once the product ships. It’s really that simple.
Get the Meta Quest Pro VR headset now
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